Big Walk used AI to fix a bug. Now the indie gaming world is having a reckoning.
摘要
独立游戏《Big Walk》开发商House House近日公开承认在游戏开发中使用了少量AI工具修复漏洞,引发独立游戏界广泛争议。此前,独立游戏节奖项的评委中已有19人发表声明,拒绝为任何使用生成式AI的游戏投票,指出提交游戏中采用生成式AI工具的数量显著增加,并援引AI在生态、经济、心理和劳动方面的危害。该争议已从幕后讨论进入公众视野,围绕AI工具在游戏
The last few years have seen significant debate over the widespread use of AI-powered tools in game development and the responsible disclosure of that usage to players. That debate has exploded into a full-blown controversy in the indie game development space this week, as Big Walk developer House House has publicly and belatedly disclosed minimal AI use in its popular co-operative puzzle exploration game.
This particular controversy has been brewing behind the scenes for months, as judges and jury members for the prestigious Independent Games Festival Awards discussed the issue in private discussion groups. But the debate started to break into public view on Monday when 19 members of the 50-plus-member jury released a signed statement outlining a stance "declining to vote for any game that uses generative AI in any capacity."
Noting "a significant increase in the number of submitted games developer with generative AI tools," the group of jurors called out AI's ecological, economic, psychological, and labor harms in rejecting tools whose use, they said, is still "not a foregone conclusion in our industry."
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